Source: Google |
A study conducted
by Roxana Moreno of the University of New Mexico and Richard Mayer of
the University of California, Santa Barbara dives into the educational benefits
of virtual reality in multimedia environments using an educational game
developed called Design-A-Plant. The
study “Learning Science in Virtual Reality Multimedia Environments: Role of
Methods and Media” is conducted to measure the effect that virtual reality has
on student’s educational comprehension and retention.
The experiment concludes that students scored higher
on retention, transfer, and program ratings with narration multimedia
environments than with text multimedia environments. The test group with narration
and text multimedia environments had results in between narration and text.
Overall, media did not affect performance in the categories of retention,
transfer, or program ratings.
Moreno and Mayer conducted the experiment in two separate
test groups. Both experiments took eighty-nine college students which they asked
multiple questions about botany to assess knowledge on the subject. The participants
were split into groups ND (Narration/ Desktop Display), TD (Text/Desktop
Display), NS (Narration/Sitting with Head Mounted Display), TS (Text/Sitting
with HMD), NW (Narration/Walking with HMD), and TW (Text/Walking with HMD). Each
group whether using desktop display or HMDs were interacting with the same
computerized material. TD, TS, and TW were specifically given material with
text only. Each experimental group was asked several questions about plants in
different environments and to move around within the multimedia environment
which they were in. HMD groups were instructed how to use their technology and
to do so walking to navigate, or head movements while sitting. After students
navigated through five different environments (such as rain forest, dry environment,
and etc.) they were then instructed to complete a series of questionnaires.
These questionnaires were in regards to presence, program-rating, retention,
and problem-solving. The results to the questionnaires,
among other things, show that the students scored the highest on retention with
narration integrated within their multimedia environment.
Source: Christian Pierce |
Virtual reality environments not only where seen as
more favorable but they also help students remember more of the material, and
this is especially true for VREs that communicate using narration over text.
Moreno and Mayer’s virtual reality experiment shows
the impact that VREs can have over textbooks and other forms of just text based
educational tools. Virtual reality tools are necessary for educational advancement
within the technology world today and in the future.